INFOS

like Charlie … That’s Kenny and Dagmar. An artist and a writer. Together we make narrative driven exploration games with a sense of adventure. Developing our first game Marie’s Room called for many sleepless nights and an inexhaustible stash of burgers and beers. And now we wanted to do it again.

Marie’s Room has been unexpectedly succesful. Kenny and Dagmar found over 200.000 players, were nominated for the Belgian Game Awards, received an honorable mention in narrative for IGF and received the BIG Social Impact Award at BIG festival. But even more so they felt the players’ tremendous love and support for the stories wz tell, the games we make.

We got a crew together to develop our new project Ghost on the Shore. Steven is our game designer & project manager, Alex our wizard with code, Dries and Ward are our sound designers and musicians. And as forever so, Dagmar writes and Kenny designs.

CONTACT

INFOS

like Charlie … That’s Kenny and Dagmar. An artist and a writer. Together we make narrative driven exploration games with a sense of adventure. Developing our first game Marie’s Room called for many sleepless nights and an inexhaustible stash of burgers and beers. And now we wanted to do it again.

Marie’s Room has been unexpectedly succesful. Kenny and Dagmar found over 200.000 players, were nominated for the Belgian Game Awards, received an honorable mention in narrative for IGF and received the BIG Social Impact Award at BIG festival. But even more so they felt the players’ tremendous love and support for the stories wz tell, the games we make.

We got a crew together to develop our new project Ghost on the Shore. Steven is our game designer & project manager, Alex our wizard with code, Dries and Ward are our sound designers and musicians. And as forever so, Dagmar writes and Kenny designs.

CONTACT

GAMES

2019-08-19T21:42:33+00:00